Mika Molenkamp
Generalist Game Programmer

Student Projects

Exiles of Auriga
A space combat simulator in virtual reality, using the HTC Vive. Powered by a custom game engine written in C++.
To the Core
Action/platformer with some roguelike inspiration. Currently under development, with a team of 30 people.
Octopus Rush
Endless runner-like game built around a custom controller. Made in two weeks.

Personal Projects

Comet Crasher
Fast-paced platformer. Originally made during Ludum Dare 40; improved and re-released afterwards. Steam release pending.
Nonogram (picross) solving game, with a built-in editor. Made in about one month.
Cooperative multiplayer space simulator, written in C#.

This website is hand-written with ❤ and hosted on a Raspberry Pi.